Software Testing
A Self-Teaching Introduction
- Publisher
Mercury Learning and Information - Published
21st February 2018 - ISBN 9781683921660
- Language English
- Pages 660 pp.
- Size 7" x 9"
- Images mathematical exmaples & figures
- Request Exam Copy
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- Publisher
Mercury Learning and Information - Published
5th February 2018 - ISBN 9781683921677
- Language English
- Pages 660 pp.
- Size 7" x 9"
- Images mathematical exmaples & figures
- Request E-Exam Copy
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- Publisher
Mercury Learning and Information - Published
21st February 2018 - ISBN 9781683923169
- Language English
- Pages 660 pp.
- Size 7" x 9"
- Images mathematical exmaples & figures
This overview of software testing provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a self-teaching format, the book covers important topics such as black, white, and gray box testing, video game testing, test point analysis, automation, and levels of testing. Includes end-of-chapter multiple-choice questions / answers to increase mastering of the topics.
Features:
• Includes case studies, case tools, and software lab experiments
• Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing,
• Covers video game testing
• Self-teaching method includes numerous exercises, projects, and case studies
1: Introduction to Software Testing.
2: Software Verification and Validation.
3: Black Box (Functional) Testing Techniques.
4: White Box (Structural) Testing Techniques.
5: Gray Box Testing.
6: Reducing the Number of Test Cases.
7: Levels of Testing.
8: Object-Oriented Testing.
9: Automated Testing.
10: Test Point Analysis (TPA).
11: Testing Your Web Sites.
12: Regression Testing of a Relational Database.
13: Case Study on Testing of E-Learning Management Systems.
14: The Game Testing Process.
15: Basic Game-Testing Plan Template.
Appendices.
Index.
Rajiv Chopra
Rajiv Chopra, PhD, is a university professor who has written numerous books and articles in the area of computer programming.